Euro Millions Evo

Increase your chances to win Euro Millions with Information Theory arguments and weights.

How it works

Limitation of trial version

1. Can only generate 1 draw; 2. Only “learns” the first 100 draws of the database file; 3. Can’t save the “Techniques Prefs”. To unlock the full potential, you will need a registered version, which basically has the file _Registered_User_ in the folder where the executable is.

Quick usage

1. Run the app; 2. Go to the tab “Techniques”; 3. Click on the button “Open”; 4. Select the draws database: “database_of_draws_2017+.txt”; 5. Click on the button “Learn”; 6. Click on the button “Zynkx” and apply the rules; 7. Click on the button “Remove”; 8. Go to the tab “Preferences”; 9. Select the number of draws to generate; 10. Go to the tab “Main”; 11. Click on the button “Generate Draws”; 12. Save the results or extract them in a format supported by the Santa Casa website.

The tabs

Main

While generating the draws, if the number of combinations possible is lower than the total number of draws selected to generate, it only generates the possible. If it is taking too long to generate the draws it is possible that according to the techniques, it is not possible to generate more, and you can press the “Cancel” button. You can also extract the draws in a format compatible with Santa Casa (Portugal) so that you can copy and paste the draws in their site. You can check how many hits there was in saved or generated draws, and even know if the current TV contest draw is valid with the current database of draws and applied rules. While checking for hits in draws, there are different colours depending on the number of hit numbers (ignores stars): 0, 1, 2, 3, 4 and 5. There is an option on the left that allows you to see how many hits/unhits happened using the colours red and green. It is visible information regarding the generated draws, such as the draws removed using the techniques, dupes, and the money saved using the techniques.

Preferences

Here you can select the number of draws to generate, the numbers and stars to play with, the cost of the combinations and if it should use the Information Theory. It also shows the number of possible combinations depending on the amount of numbers and stars you are going to play with. You can also select the language of the GUI, English or Portuguese, but it requires restarting the app. You can save the preferences if you intend them to be the default ones.

Techniques

The techniques allow you to remove invalid draws from being generated, depending on the values placed there. The app uses the Information Theory because we have a basic set of rules, arguments and weights, and it has a button “Remove” that allows to remove draws that haven’t come out on TV contents a certain % of times. The Information Theory states that the maximum of a technique happening is 100%, and it works according to that. If we were to use simple statistics, we would have a very small % for the techniques, which would be harder to use and less accurate. There is a button named “Zynkx” which changes some rules according to Zynkx. Open a database file, the file “database_of_draws_2017+.txt” which has 500+ draws since the EuroMillions became 12 stars, then press “Learn” + “Zynkx” + “Remove”.

5.3.3.1. — Numbers Tabs to deal with numbers in the draws. a) Soma Nrs Soma os 5 números das chaves e obtém a soma máxima e mínima. Exemplo: 1 + 2 + 3 + 4 + 5 = 15 1 + 2 + 3 + 4 + 6 = 16 Resultado: Mín. = 15 Máx. = 16 b) Décadas Máximo e Mínimo de décadas usadas. 0x = Década 0 1x = Década 1 2x = Década 2 3x = Década 3 4x = Década 4 5x = Década 5 c) Pares/Ímpares Máximo e Mínimo de números pares/ímpares usados. Pares: 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 46, 48, 50 Ímpares: 1, 3, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 41, 43, 47, 49

4. — System requirements
This app requires at least:
 — Windows 7;
 — 64-bit OS;
 — 1366×768 resolution;
 — 4 GB RAM.



5. — How it works
5.1. — Limitation of trial version
 1. Can only generate 1 draw;
 2. Only “learns” the first 100 draws of the database file;
 3. Can’t save the “Techniques Prefs”.

To unlock the full potential, you will need a registered version, which basically has the file _Registered_User_ in the folder where the executable is.



5.2. — Quick usage
  1. Run the app;
  2. Go to the tab “Techniques”;
  3. Click on the button “Open”;
  4. Select the draws database: “database_of_draws_2017+.txt”;
  5. Click on the button “Learn”;
  6. Click on the button “Zynkx” and apply the rules;
  7. Click on the button “Remove”;
  8. Go to the tab “Preferences”;
  9. Select the number of draws to generate;
 10. Go to the tab “Main”;
 11. Click on the button “Generate Draws”;
 12. Save the results or extract them in a format supported by the Santa Casa website.



5.3. — The tabs
5.3.1.Main
Here you can generate, load and save draws.

While generating the draws, if the number of combinations possible is lower than the total number of draws selected to generate, it only generates the possible.

If it is taking too long to generate the draws it is possible that according to the techniques, it is not possible to generate more, and you can press the “Cancel” button.

You can also extract the draws in a format compatible with Santa Casa (Portugal) so that you can copy and paste the draws in their site.

You can check how many hits there was in saved or generated draws, and even know if the current TV contest draw is valid with the current database of draws and applied rules.

While checking for hits in draws, there are different colours depending on the number of hit numbers (ignores stars):
0, 1, 2, 3, 4 and 5.

There is an option on the left that allows you to see how many hits/unhits happened using the colours red and green.

It is visible information regarding the generated draws, such as the draws removed using the techniques, dupes, and the money saved using the techniques.



5.3.2.Preferences
Here you can select the number of draws to generate, the numbers and stars to play with, the cost of the combinations and if it should use the Information Theory.

It also shows the number of possible combinations depending on the amount of numbers and stars you are going to play with.

You can also select the language of the GUI, English or Portuguese, but it requires restarting the app.

You can save the preferences if you intend them to be the default ones.



5.3.3.Techniques
The techniques allow you to remove invalid draws from being generated, depending on the values placed there.

The app uses the Information Theory because we have a basic set of rules, arguments and weights, and it has a button “Remove” that allows to remove draws that haven’t come out on TV contents a certain % of times.

The Information Theory states that the maximum of a technique happening is 100%, and it works according to that.

If we were to use simple statistics, we would have a very small % for the techniques, which would be harder to use and less accurate.

There is a button named “Zynkx” which changes some rules according to Zynkx.

Open a database file, the file “database_of_draws_2017+.txt” which has 500+ draws since the EuroMillions became 12 stars, then press “Learn” + “Zynkx” + “Remove”.



5.3.3.1. — Numbers
Tabs to deal with numbers in the draws.

PAGE 1

a) Sum numbers

Sums the 5 numbers from the draws and gets the maximum and minimum sum.
Example:
1 + 2 + 3 + 4 + 5 = 15
1 + 2 + 3 + 4 + 6 = 16

Result:
Min = 15
Max = 16


b) Decades
Maximum and minimum of decades used.
0x = decade 0
1x = decade 1
2x = decade 2
3x = decade 3
4x = decade 4
5x = decade 5


c) Even/Odd

Maximum and minimum of even/odd numbers used.

Even:

2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 46, 48, 50


Odd:

1, 3, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 41, 43, 47, 49


d) Diagonal 1 Low/High
Maximum and Minimum.
Diagonal 1 Low:
Diagonal 1 High:


e) Diagonal 2 Low/High
Maximum and Minimum.
Diagonal 2 Low:
Diagonal 2 High:


f) Maximum sequence of numbers

Example:

1, 3, 5, 7, 9 = 1
1, 2, 4, 6, 8 = 2
1, 2, 3, 5, 7 = 3
1, 2, 3, 4, 6 = 4
1, 2, 3, 4, 5 = 5


g) Maximum distance between numbers
Example:
1, 5, 6, 7, 8 = 4 (5 – 1)
11, 20, 21, 22, 23 = 9 (20 – 11)


h) Tallest number being the first
10, 11, 12, 13, 14 = 10
30, 32, 33, 34, 35 = 30


i) Prime numbers maximum
Maximum sum of prime numbers in draws.
Prime numbers are:
2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47


j) Maximum Common numbers
This setting is manual and is based on the official TV draws.

For example, you may state if the draws being generated match the numbers of each draw in the database.

1, 2, 3, 4, 5 ;If set to 3, it will only accept draws that have a maximum of 3 common numbers, rejecting the draws otherwise.


k) Numbers per row
Maximum and Minimum of numbers per row.


l) Numbers per column
Maximum and Minimum of numbers per column.


m) Terminations
Maximum and Minimum of numbers that end with 1, 2, 3, 4, 5, 6, 7, 8, 9, 0.


n) Rings
Maximum and Minimum of numbers.

Ring 1:

Ring 2:
Ring 3:


PAGE 2
o) Numbers per Decades
Maximum and minimum numbers per decade.

01–09: Decade 0
11
19: Decade 1
20
29: Decade 2
30
39: Decade 3
40
49: Decade 4
   50: Decade 5


p) Distance between numbers
The maximum and minimum distance between each of the 5 numbers in the draws.
Draw number 1 and 2
Draw number 2 and 3
Draw number 3 and 4
Draw number 4 and 5


q) Numbers with Numbers associations (≠)
Not implemented yet.


PAGE 3
r) Diagonals right→Left
Maximum and Minimum.



s) Diagonals Left→right
Not implemented yet.


t) Half Low/High

Maximum and Minimum.
Numbers between  1–25 = low
Numbers between 26–50 = high


u) Half Left/Right
Maximum and Minimum.

Half Left:
Half Right:



5.3.3.2. — Stars
Tabs to deal with stars in the draws.

a) Sum stars
Maximum and Minimum sum of stars.


b) Maximum sequence of stars
Maximum sequence of stars, similar to the numbers technique.


c) Stars with Numbers associations (≠)
Not implemented yet.


d) Stars with Stars associations (≠)
Not implemented yet.


e) Stars per row
Maximum and Minimum sum of stars per row.


f) Stars per column
Maximum and Minimum sum of stars per column.



5.3.4.Statistics
The statistics show graphic bars with the sum of numbers and stars that came out in TV contests.

First, you must open a database file and press “Learn” in the Techniques tab.

On the right it shows which numbers and stars came out more and allows you to copy them to the Preferences tab, using the buttons below.



6. — Some tips
Have in mind the sequence of numbers, such as changing it to one for removing more draws.

Remember to save the techniques preferences so that you don’t have to change them manually constantly.

Play with the smallest set of numbers and stars possible to reduce the number of combinations and costs.
5.3.3.2. — Estrelas
Separadores para lidar com estrelas nas chaves.

a) Soma Estrelas
Soma Máxima e Mínima das estrelas.


b) Máx sequencia Estrelas
Máxima sequencia de estrelas, semelhante à técnica dos números.


c) Estrelas com Números associações (≠)
Não implementado ainda.


d) Estrelas com Estrelas associações (≠)
Não implementado ainda.


e) Estrelas por linhas
Máximo e Mínimo de estrelas por linha.


f) Estrelas por colunas
Máximo e Mínimo de estrelas por coluna.



5.3.4.Estatísticas
As estatísticas mostram gráficos de barras com a soma dos números e estrelas que saíram nos concursos de TV.

Primeiro, tem de abrir um ficheiro de base de dados e premir “Aprender” no separador das Técnicas.

À direita é mostrado os números e estrelas que saíram mais e permite copiá-los para o separador das Preferências, usando os botões na base.

Some tips

Have in mind the sequence of numbers, such as changing it to one for removing more draws. Remember to save the techniques preferences so that you don’t have to change them manually constantly. Play with the smallest set of numbers and stars possible to reduce the number of combinations and costs.